1. Persuasive Gaming. From Theory-Based Design to Validation and Back. An Introduction (Teresa de la Hera, Jeroen Jansz, Ruud Jacobs, Ben Schouten, Joost Raessens & Martijn Kors)
PART I. THE STUDY OF PERSUASION THROUGH DIGITAL GAMES
Introduction to Part I
2. Persuasive Games, Ten Years Later (Ian Bogost)
3. Playing an Automated World (Miguel Sicart)
4. Looking Beyond Persuasion Through Rule-based Representations in Digital Games: Designing Games to Shape, Reinforce or Change Attitudes (Teresa de la Hera & Joost Raessens)
5. Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model (Geoff Kaufman, Mary Flanagan & Max Seidman)
PART II. DESIGNING PERSUASIVE GAMES
Introduction to Part II (Ben Schouten & Martijn Kors)
6. A Breathtaking Journey. Appealing to Empathy in a Persuasive Mixed-Reality Game (Martijn Kors, Gabriele Ferri, Erik D. van der Spek, Cas Ketel & Ben Schouten)
7. Macro, Micro and Meta-persuasive Play to Change Society (Lindsay D. Grace)
8. VilDu?! A Game for Sexually Abused Children: How Openness. Facilitated a Clear Design Direction (Menno Deen & Eline Muijres)
9. Designing for Persuasion through Embodied Experiences in Virtual Reality (Sun Joo Ahn)
PART III. ASSESSING THE EFFECTIVENESS OF PERSUASIVE GAMES
Introduction to Part III (Ruud Jacobs & Jeroen Jansz)
10. The Present of Persuasion: Escalating Research into Persuasive Game Effect (Ruud Jacobs & Jeroen Jansz)
11. Designing for Transfer (Mette Wichmand)
12. Striving "Against All Odds" to Reduce Prejudice toward Immigrants & Refugees (Chad Michael Wertley & Jordan Soliz)
13. Mitigating Bias and Improving Professional Decision-making through Persuasive Training Games (Yu-Hao Lee, Norah E. Dunbar, Claude H. Miller, Elena Bessarabova, Matthew Jensen, Scott Wilson, Javier Elizondo, Judee Burgoon & Joseph Valacich)
Index