Re-Imagining the Victim in Post-1970s Horror Media
Title
Re-Imagining the Victim in Post-1970s Horror Media
Price
€ 116,99
ISBN
9789048555147
Format
eBook PDF (Adobe DRM)
Number of pages
256
Language
English
Publication date
Dimensions
15.6 x 23.4 cm
Also available as
Hardback - € 117,00
Table of Contents
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Introduction: Theorizing the Victim – Marko Lukic
Opening the Gate: Reconfiguring the Child Victim in Stranger Things – Lindsey Scott
Black Death: Black Victims in 1980s Teen Slashers – Todd K. Platts
Beyond Binaries: The Position of the Transgender Victim in Horror Narratives – Irena Jurkovic
Through the Looking-Glass: The Gothic Victim in Jordan Peele's Us – Ljubica Matek
Postmortem Victimhood: Necrovalue in Phantasm and Dead and Buried – Fernando Gabriel Pagnoni Berns
The Sad Killer – Perpetuating Spaces, Trauma and Violence Within the Slasher Genre – Marko Lukic
“If this is the last thing you see... that means I died”: A Taxonomy of Camera-Operating Victims in Found Footage Horror Films – Peter Turner
Victimhood and Rhetorical Dialectics within Clive Barker’s Faustian Fiction – Gavin F. Hurley
Pain Index, Plain Suffering and Blood Measure: A Victimology of Driving Safety Films, 1955-1975 – Michael Stock
Biolithic Horror: Stone Victim/Victimisers in Resident Evil Village – Merlyn Seller
The Potential Victim: Horror Roleplaying Games and the Cruelty of Things – Ian Downes
Bibliography
Filmography

Madelon Hoedt, Marko Lukic (eds)

Re-Imagining the Victim in Post-1970s Horror Media

Despite its necessary centrality within the genre, the concept of the victim has not received much direct attention within the field of horror studies. Arguably, their presence is so ubiquitous as to become invisible—the threat of horror implies the need for a victim, whose function never alters, often becoming a blank slate for audiences to project their desires and fears onto.

This volume seeks to make explicit the concept of the victim within horror media and to examine their position in more detail, demonstrating that the necessity of their appearance within the genre does not equate to a simplicity of definition.

The chapters within this volume cover a number of topics and approaches, examining sources from literature, film, TV, and games (both analogue and digital) to show the pervasiveness of horror’s victims, as well as the variety of their guises.
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Editors

Madelon Hoedt

Dr. Madelon Hoedt is an independent scholar based in the Netherlands. Her research into horror and the Gothic focuses on narrative and embodied experiences, specifically in live performance and video games. Previous publications include Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame (McFarland, 2019); “Gothic Drama and the Uncanny Stage” and “Immersive and Pervasive Performance” (Palgrave Gothic Handbook series, 2020).

Marko Lukic

Marko Lukic is a professor in the English Department at the University of Zadar, where he teaches various courses in American literature, popular culture, and cultural theory. His research interests include the contemporary horror genre and its connection to human spatiality. Recent publications include Geography of Horror: Spaces, Hauntings and the American Imagination (Palgrave 2022), and chapters "Heterotopian Horrors" and "Dark Urbanity" (Palgrave Gothic Handbook series, 2020).