ContemporaryCulture New Directions in Arts and Humanities Research - 4
Contents - 6
Introduction - 10
Part i Media Cities - 18
Chapter One Mediacity: On the Discontinuous Continuity of the Urban Public Sphere - 20
Chapter Two Orkontros: Brazilian Migrants, Social Network Sites and the European City - 38
Chapter Three Imagining the City: The Difference that Art Makes - 52
Chapter Four Body Movies: The City as Interface - 63
Part ii The Ludic Turn - 74
Chapter Five Homo Ludens 2.0: Play, Media and Identity - 76
Chapter Six Digital Cartographies as Playful Practices - 94
Chapter Seven From Gengsi to Gaul: Mobile Media and Playful Identities - 102
Chapter Eight Transformations in Perception and Participation: Digital Games - 111
Chapter Nine Machinima: Moving on the Edge of Rules and Fiction - 129
Part iii Thinking Analogue - 138
Chapter Ten Sound Technologies and Cultural Practices: How Analogies Make us Listen to Transformations in Art and Culture - 140
Chapter Eleven The Case of ccMixter: Credit-Giving within a Communal Online Remixing Practice - 156
Part iv Hybrid Practices - 184
Chapter Twelve On the Need for Cooperation between Art and Science - 186
Chapter Thirteen Laboratory on the Move in Retrospect - 192
Chapter Fourteen Embedded in the Dutch Art World - 204
Chapter Fifteen Roots and the Production of Heritage - 223
Chapter Sixteen How to Succeed in Art and Science: The Observatory Observed - 231
Part v Looking Back, Looking Forward - 242
Introduction - 244
Interview with José van Dijck and Robert Zwijnenberg - 245
About the Authors - 262